25 ): $supp1_diff = 25; endif; if ( $supp2_diff < -25 ): $supp2_diff = -25; elseif ( $supp2_diff > 25 ): $supp2_diff = 25; endif; $arisen_m = 1.0; $main_m = 1.0 + ($main_diff/100); $supp1_m = 1.0 + ($supp1_diff/100); $supp2_m = 1.0 + ($supp2_diff/100); $total_m = $arisen_m * $main_m * $supp1_m * $supp2_m; $supp1_xp = ( 1.0 - ($arisen_m - $supp1_m) ) * (1.0 - ($main_m - $supp1_m) ) * (1.0 - ($supp1_m - $supp1_m) ) * (1.0 - ($supp2_m - $supp1_m) ); $supp2_xp = ( 1.0 - ($arisen_m - $supp2_m) ) * (1.0 - ($main_m - $supp2_m) ) * (1.0 - ($supp1_m - $supp2_m) ) * (1.0 - ($supp2_m - $supp2_m) ); $arisen_xp_m = ( 1.0 - ($arisen_m - $arisen_m) ) * (1.0 - ($main_m - $arisen_m) ) * (1.0 - ($supp1_m - $arisen_m) ) * (1.0 - ($supp2_m - $arisen_m) ); $arisen_xp = ( $arisen_xp_m * $base_xp ) * $weal_effect * $mode_effect; $supp1_rc = ( $base_xp * $supp1_xp * 0.1 ) * $weal_effect * $mode_effect; $supp2_rc = ( $base_xp * $supp2_xp * 0.1 ) * $weal_effect * $mode_effect; if ( $pawn1_level == "0" || $pawn1_level == "" ): $supp1_rc = 0; endif; if ( $pawn2_level == "0" || $pawn2_level == "" ): $supp2_rc = 0; endif; endif?> Dragon's Dogma EXP and RC Calculator

 

Slain Enemy:
Your Arisen Level:
1st Support Pawn Level:  (leave blank if not present)
2nd Support Pawn Level:  (leave blank if not present)
Main Pawn Present:
Game Difficulty Level:
Weal Effect:   (Blessed Flower, Veteran's Periapt, Pilgrim's Charm or Martyr's Talisman)
  

 

 
Experience Points Gained: 

 
Base Amount: EXP
Modifiers Applied: Weal x2"; elseif ( $weal == "N" && $difficulty != "H" ): echo "None"; endif; ?>
  Hard Mode x2"; endif; ?>
 
Total:
 
EXP
 

Support Pawn RC Gains:

 

1st Support Pawn:

not present"; endif; ?>
2nd Support Pawn: not present"; endif; ?>
   
 

Found an issue or just wanna give feedback? PM paasky in GameFAQ's.